﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace MotoGame.Estados.Intro
{
    class Credito : EstadoBase
    {
        public Credito(ContentManager Content, GameWindow Window)
            : base(Content, Window)
        {

        }

        public override void Update(GameTime gameTime)
        {

        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {

        }

    }
}
